"The Halloween III animation was fairly simple. I enlarged the logo that production used for their TV spots and had it printed out on a grid. That made it simple to manually generate X and Y data for the logo. The program that animated the reveal of the scan lines was written in Fortran*. I could control the speed of the lines as they animated onto the screen, and did several detail animations of different parts of the logo, as well as the entire pumpkin…One interesting aspect of shooting the graphic was that Tommy wanted some occasional static and video breakup to it. This posed a problem, since the monitor we were using was being fed directly from the computer, and it produced a consistent, stable image no matter what we tried. What we ended up doing was piping the video through the wireless link of a Steadicam monitor system. We added video glitches by messing with the antenna system on the unit!" -John Wash, title sequence designer.